Call of Duty 5 World at War patch v.1.7 yaması; CoD5'in son yaması olup multiplayer server çökmeleri ile sesli chat sırasında yaşanan sorunları gidermiş, takım bazlı oyunlarda denge bozulmalarını engelleme maksadıyla adminlere oyuncuların takım değiştirmelerini engelleyebilme imkanı getirmiştir.
İndirme bağlantıları ile CoDWaW v.1.7 yama ile yapılan diğer düzeltmeleri readme notlarında bulabilirsiniz.
Call of Duty 5 World at War Patch v.1.7: DOWNLOAD
Call of Duty 5 World at War oyununa ait tüm resmi yamaları tek paket içerisinde bağlantıda bulabilirsiniz.
Call of Duty 5 World at War oyununa ait diğer official patch'leri ve CoD5 Türkçe yamayı aşağıdaki bağlantılardan download edebilirsiniz.
Call of Duty 5 World at War v.1.2 Patch
Call of Duty 5 World at War v.1.4 Patch
Call of Duty 5 World at War v.1.5 Patch
Call of Duty 5 World at War v.1.6 Patch
Call of Duty 5 World at War Türkçe Yama
Call of Duty serisi diğer oyunlara ait resmi patch'ler ile Türkçe yamaları CoDPatch kategorisinde bulabilirsiniz.
Call of Duty 5 World at War v.1.1 - v.1.7 Patches README
Fixed in 1.7 Patch
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.Fixed in 1.6 Patch
- 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
- New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
- Demo Playback can no longer affect rank.
- Favorites list now ignores filter settings.
- Fixed S&D round counting error when roundlimit is reached.
- New feature: in-game Add to Favorites.
- Friends list: green online indicator.
- Starting the game in Safe Mode will no longer toggle the "Soften Smoke Edges" graphic option.
- Fixed various crashes.
- Mods: Client will no longer join a modded Co-Op server via Game Invite unless they have that mod loaded.
- Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
- Mods: All singleplayer levels can now be run with a mod loaded.Fixed in 1.5 Patch
- 3 new Multiplayer maps: Bonzai (mp_Kwai), Corrosion (mp_stalingrad), Sub Pens (mp_docks)!
- New Nazi Zombie map: Shi No Numa (nazi_zombie_sumpf) featuring Imperial Zombies, Perk machines, flaming Hell Hounds, and the deadly new Wunderwaffe DG-2!
- cg_DrawFPS 1 now only displays FPS and cg ms/frame.
- Added RCon command "teamstatus" to display players’ team information.
- COOP hosts can now kick players from their lobby.
- Fixed a spawning issue for dogs in MP.
- Fixed a pathing issue for Nazi Zombies.
- Fixed an instance of the player model displaying incorrectly.
- Some unhandled exception errors have been addressed.
- Fixed the server browser’s refresh functionality when the Source is set to ‘Favorites’.
- Added support for CODTV.
- Mods: Added joinsquad script function.
- Mods: Players can now join COOP lobbies that are hosting map names with more than eighteen characters.
- Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps.
- Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ problem.
- Mods: Increased the amount of mods displayable in the Mods menu.
- Mods: Fixed a crash related to the mod.arena file.Fixed in 1.4 Patch
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements.
- COOP matches already in progress are no longer counted in the browser.
- Mods: IWD’s can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Fixed lag caused by shooting at tanks.
- Rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- “Bayonet jumping” has been disabled.Fixed in 1.3 Patch
- /record and /demo enabled.
- Added Team Names to Kill loglines.
- Added Round Win and Loss loglines.
- Added Timestamp loglines.
- Added Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
- Screenshots no longer overwrite each other.Fixed in 1.2 Patch
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods.
- Fixed sound device crashes stemming from Emulated Sound Devices.
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- The /cg_fov dvar value no longer resets to default in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.Fixed in 1.1 Patch
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing



