Call of Duty 4 serverinizde kullandığınız yukarıdaki server.cfg dosyasında tüm silah, perk, eklenti ve oyuncu sınıflarına izin verilmiş görünüyor. Bu değişiklikleri yeni yaptıysanız etkinleşmeleri için serveri yeniden başlatmayı unutmayınız.
Serverinize giren bazı oyuncular istediği silah/perkleri alamıyorlarsa kendilerine ait levellerin en az 55 level olması gerekiyor. Call of Duty 4 Level 55 Yapma ile ilgili başlığı bağlantıda bulabilirsiniz.
Server.cfg dosyasının en altında promod server ayarı mevcut, eğer promod kullanıyorsanız mod içindeki ilgili custom_public.gsc dosyası üzerinden de izinlerin verildiğinden emin olunuz.
Call of Duty 4 Default Promod Ayarları:
main()
{
// custom_public ruleset, promod live v2
// boolean logic, 0 = false, 1 or higher = true
// sd
setDvar( "scr_sd_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sd_defusetime", 7 ); // [1->] (seconds)
setDvar( "scr_sd_multibomb", 0 ); // [0-1] (everyone can plant)
setDvar( "scr_sd_numlives", 1 ); // [0->] (amount of lives)
setDvar( "scr_sd_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sd_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_sd_roundlimit", 20 ); // [0->] (points)
setDvar( "scr_sd_roundswitch", 10 ); // [0->] (points)
setDvar( "scr_sd_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sd_timelimit", 1.75 ); // [0->] (minutes)
setDvar( "scr_sd_waverespawndelay", 0 ); // [0->] (seconds)
// dom
setDvar( "scr_dom_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_dom_playerrespawndelay", 7 ); // [0->] (seconds)
setDvar( "scr_dom_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_dom_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_dom_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_dom_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_dom_waverespawndelay", 0 ); // [0->] (seconds)
// koth
setDvar( "koth_autodestroytime", 120 ); // [1->] (hq online time in seconds)
setDvar( "koth_capturetime", 20 ); // [1->] (time to capture hq in seconds)
setDvar( "koth_delayPlayer", 0 ); // [0-1] (override default respawn delay in seconds)
setDvar( "koth_destroytime", 10 ); // [1->] (time to destroy hq in seconds)
setDvar( "koth_kothmode", 0 ); // [0-1] (classic mode, non-classic)
setDvar( "koth_spawnDelay", 45 ); // [0->] (default respawn delay in seconds)
setDvar( "koth_spawntime", 10 ); // [0->] (hq spawn time in seconds)
setDvar( "scr_koth_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_koth_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_koth_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_koth_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_koth_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_koth_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_koth_waverespawndelay", 0 ); // [0->] (seconds)
// sab
setDvar( "scr_sab_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sab_defusetime", 5 ); // [1->] (seconds)
setDvar( "scr_sab_hotpotato", 0 ); // [0-1] (shared bomb timer)
setDvar( "scr_sab_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_sab_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sab_playerrespawndelay", 7 ); // [0->] (seconds)
setDvar( "scr_sab_roundlimit", 4 ); // [0->] (points)
setDvar( "scr_sab_roundswitch", 2 ); // [0->] (points)
setDvar( "scr_sab_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sab_timelimit", 10 ); // [0->] (minutes)
setDvar( "scr_sab_waverespawndelay", 0 ); // [0->] (seconds)
// tdm
setDvar( "scr_war_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_war_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_war_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_war_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_war_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_war_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_war_waverespawndelay", 0 ); // [0->] (seconds)
// dm
setDvar( "scr_dm_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_dm_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_dm_roundlimit", 1 ); // [0->] (points)
setDvar( "scr_dm_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_dm_timelimit", 10 ); // [0->] (points)
setDvar( "scr_dm_waverespawndelay", 0 ); // [0->] (seconds)
// class limits
setDvar( "class_assault_limit", 64 );
setDvar( "class_specops_limit", 2 );
setDvar( "class_demolitions_limit", 1 );
setDvar( "class_sniper_limit", 1 );
setDvar( "class_assault_allowdrop", 1 );
setDvar( "class_specops_allowdrop", 1 );
setDvar( "class_demolitions_allowdrop", 0 );
setDvar( "class_sniper_allowdrop", 0 );
// assault
setDvar( "weap_allow_m16", 1 );
setDvar( "weap_allow_ak47", 1 );
setDvar( "weap_allow_m4", 1 );
setDvar( "weap_allow_g3", 1 );
setDvar( "weap_allow_g36c", 1 );
setDvar( "weap_allow_m14", 1 );
setDvar( "weap_allow_mp44", 1 );
// assault attachments
setDvar( "attach_allow_assault_none", 1 );
setDvar( "attach_allow_assault_silencer", 1 );
// smg
setDvar( "weap_allow_mp5", 1 );
setDvar( "weap_allow_uzi", 1 );
setDvar( "weap_allow_ak74u", 1 );
// smg attachments
setDvar( "attach_allow_specops_none", 1 );
setDvar( "attach_allow_specops_silencer", 1 );
// shotgun
setDvar( "weap_allow_m1014", 1 );
setDvar( "weap_allow_winchester1200", 1 );
// sniper
setDvar( "weap_allow_m40a3", 1 );
setDvar( "weap_allow_remington700", 1 );
// pistol
setDvar( "weap_allow_beretta", 1 );
setDvar( "weap_allow_colt45", 1 );
setDvar( "weap_allow_usp", 1 );
setDvar( "weap_allow_deserteagle", 1 );
setDvar( "weap_allow_deserteaglegold", 1 );
// pistol attachments
setDvar( "attach_allow_pistol_none", 1 );
setDvar( "attach_allow_pistol_silencer", 1 );
// grenades
setDvar( "weap_allow_flash_grenade", 1 );
setDvar( "weap_allow_frag_grenade", 1 );
setDvar( "weap_allow_smoke_grenade", 1 );
// assault class default loadout (preserved)
setDvar( "class_assault_primary", "ak47" );
setDvar( "class_assault_primary_attachment", "none" );
setDvar( "class_assault_secondary", "deserteagle" );
setDvar( "class_assault_secondary_attachment", "none" );
setDvar( "class_assault_grenade", "smoke_grenade" );
setDvar( "class_assault_camo", "camo_none" );
// specops class default loadout (preserved)
setDvar( "class_specops_primary", "ak74u" );
setDvar( "class_specops_primary_attachment", "none" );
setDvar( "class_specops_secondary", "deserteagle" );
setDvar( "class_specops_secondary_attachment", "none" );
setDvar( "class_specops_grenade", "smoke_grenade" );
setDvar( "class_specops_camo", "camo_none" );
// demolitions class default loadout (preserved)
setDvar( "class_demolitions_primary", "winchester1200" );
setDvar( "class_demolitions_primary_attachment", "none" );
setDvar( "class_demolitions_secondary", "deserteagle" );
setDvar( "class_demolitions_secondary_attachment", "none" );
setDvar( "class_demolitions_grenade", "smoke_grenade" );
setDvar( "class_demolitions_camo", "camo_none" );
// sniper class default loadout (preserved)
setDvar( "class_sniper_primary", "m40a3" );
setDvar( "class_sniper_primary_attachment", "none" );
setDvar( "class_sniper_secondary", "deserteagle" );
setDvar( "class_sniper_secondary_attachment", "none" );
setDvar( "class_sniper_grenade", "smoke_grenade" );
setDvar( "class_sniper_camo", "camo_none" );
// team killing
setDvar( "scr_team_fftype", 1 ); // [0-3] (disabled, enabled, reflect, shared)
setDvar( "scr_team_teamkillpointloss", 5 ); // [0->] (points)
// player death/respawn settings
setDvar( "scr_player_forcerespawn", 1 ); // [0-1] (require player to press use key to spawn, do not require use key to spawn)
setDvar( "scr_game_deathpointloss", 0 ); // [0->] (points)
setDvar( "scr_game_suicidepointloss", 0 ); // [0->] (points)
setDvar( "scr_player_suicidespawndelay", 0 ); // [0->] (points)
// player fall damage
setDvar( "bg_fallDamageMinHeight", 140 ); // [1->] (min height to inflict min fall damage)
setDvar( "bg_fallDamageMaxHeight", 350 ); // [1->] (max height to inflict max fall damage)
// logging (not likely to be changed)
setDvar( "logfile", 1 );
setDvar( "g_log", "games_mp.log" );
setDvar( "g_logSync", 0 );
// server issues (not likely to be changed)
setDvar( "g_inactivity", 0 );
setDvar( "g_no_script_spam", 1 );
setDvar( "g_antilag", 1 );
setDvar( "g_smoothClients", 1 );
setDvar( "sv_allowDownload", 1 );
setDvar( "sv_maxPing", 0 );
setDvar( "sv_minPing", 0 );
setDvar( "sv_reconnectlimit", 3 );
setDvar( "sv_timeout", 240 );
setDvar( "sv_zombietime", 2 );
setDvar( "sv_floodprotect", 4 );
setDvar( "sv_kickBanTime", 0 );
setDvar( "sv_disableClientConsole", 0 );
setDvar( "sv_voice", 0 );
setDvar( "sv_clientarchive", 1 );
setDvar( "timescale", 1 );
// various
setDvar( "g_allowVote", 0 ); // [0-1]
setDvar( "g_deadChat", 1 ); // [0-1]
setDvar( "scr_game_allowkillcam", 0 ); // [0-1]
setDvar( "scr_game_spectatetype", 1 ); // [0-2] (disabled, team only, all)
setDvar( "scr_game_matchstarttime", 10 ); // [0->] (seconds)
setDvar( "scr_enable_hiticon", 2 ); // [0-2] (disabled, hit icon on, hit icon on but not through walls)
setDvar( "scr_enable_scoretext", 1 ); // [0-1] (exp popups, +5 etc)
setDvar( "promod_allow_strattime", 0 ); // [0-1] (sd only)
setDvar( "promod_allow_readyup", 0 ); // [0-1]
setDvar( "promod_kniferound", 0 ); // [0-1] (sd only)
setDvar( "g_maxDroppedWeapons", 16 ); // [2-32] (maximum number of dropped weapons before recycling)
setDvar( "scr_hardcore", 0 ); // [0-1]
// website
setDvar( "promod_hud_website", "www.oyun.news" ); // (avoid "//" here)
// messagecenter
setDvar( "promod_mc_enable", 0 ); // [0-1]
setDvar( "promod_mc_rs_every_round", 0 ); // [0-1] (restarts messages on round-based gametypes)
setDvar( "promod_mc_delay", 45 ); // [1->] (default delay in seconds between messages)
setDvar( "promod_mc_loopdelay", 45 ); // [1->] (delay in seconds until it starting over)
setDvar( "promod_mc_maxmessages", 3 ); // [1->] (set this equivalent to number of messages)
setDvar( "promod_mc_message_1", "Message Center ON" );
setDvar( "promod_mc_message_2", "Set Me Up Or Turn Me OFF" );
setDvar( "promod_mc_message_3", "<*nextmap*>" );
setDvar( "promod_mc_messagedelay_1", 0 ); // [1->] (overrides default delay in seconds between messages, e.g special messages)
setDvar( "promod_mc_messagedelay_2", 0 );
setDvar( "promod_mc_messagedelay_3", 0 );
}
Merhabalar, Cod4 server kiralayarak kendi aramızda online oynuyoruz.Oyun servera kurulu halde geliyor.Server.cfg dosyasından bazı ayarları acıp kapayailiyoruz.Fakat tüm silahlar ve perklerin açık halde olmasını nasıl sağlarım.